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    Raid System!



    Posts : 4
    Join date : 2016-09-23

    Raid System!

    Post by Wind on Fri Oct 07, 2016 2:39 pm

    BLN thrived off of their guild system which had 3 guild houses that were allowed to be raided by any guild every hour only once an hour. So it was on the basis of first come, first serve.

    I think we should add a raid system between orgs, villages, ss, and hm

    where any village/org with members can raid another village/org with members.

    Timing would be raid per 2-3 hours. It's three hours because we have so many organizations and villags in NDS unlike BLN which had only 3 guild houses.

    Whether the village/org lose to the invaders or defend themselves, the 2-3 hour delay will automatically initiate; however, this does not mean that the village/org that was raided has to wait for 2-3 hours to raid. It only means that nobody else can raid them for the next 2-3 hours.

    Now involving the training method, you gain stat points through the kills of the members or the invading team or the raided village.

    ~If you raid/ defend and kill 1 person of the opposing side you gain 50 points.

    ~if ur village wins the raid/ defend village you all gain 1k points each.

    ~BONUS, if any member of any village kills 5 of the opposing team's members (ALL HAVE TO BE DIFFERENT)
    You May get bonus points (up for discussion)

    ~The cons, during a raid if you die we have to find a place to spawn you outside of the village, or inside the academy in order to keep you from fighting in the raid again. 1 life is all you get.

    I think this can encourage PvP as well as add a nice wicked twist to training. BLN used this as a one of the best ways to train.

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